Why learn 3D?
3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. I have prepared a little pinboard so you can see for yourself.
The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset.
You will learn the essential Blender controls and create your first ever 3D illustration in only one hour. Includes basic geometry modeling, lighting and rendering your image.
Building on the essential skills from first episode, you will learn new modeling tools and some procedural workflow using modifiers. You will also add some effects using texture painting and lighting.
You will push the geometry modeling skills even further and take full manual control. You will also learn about composition, particle systems and how to create style using ambient lighting and light painting.
You will tackle the creativity itself and learn how to come up with project ideas. New modeling tips, tricks and shortcuts are waiting on you. Reusing geometry, curves, cables, fonts, fog and car modeling. One low poly lesson to rule them all.
You will break the cycle of flat shaded low poly style and create a stylish isometric room with natural lighting. Learn about realistic materials and textures and smooth and rounded modeling techniques to bring more fidelity into your designs.
Polygon Runway Method
With me, you jump right into action and within the first hour, you will have your first 3D illustration rendered! Let me show you the image, that one of the students created. One hour lesson is all it took!
I won’t bore you with lengthy fundamentals sections. You will only learn essential information as you go, and by the end of the course, you will find out that there is no limit on what you can create. At every step, I share my personal workflow tips and every time add a little bit of a secret sauce to the mix :)
Additionally, every chapter has a dedicated downloadable file, so if for some reason you feel like skipping particular chapter, you can continue working right where the next chapter starts.
You get the most out of your time.
Is it possible, that open-source completely free software can reach the level of industry standard packages? Even if it sounds too good to be true, it’s a reality. Since the release of version 2.8 in 2019, it has a beautiful and intuitive UI, amazing render engines and complete set of tools, that you need for 3D production. Did you know, that Netflix full feature animated movie Next Gen was made completely in Blender?
There are bonus video chapters on topics, that extend the knowledge and can be applied to every scene from the original episodes. Right away, you gain access to closed community group, where I will personally try to answer any questions or struggles you might encounter on your 3D illustrator journey. Additionally, there are two 3D models asset packs waiting for you to use without limitation on all your personal and commercial projects.
200+ scenes to download for FREE
In addition to the course and bonus content, you get every scene, that I have ever done for my YouTube videos. That's already 100+ scenes with 4-8 new scenes coming every month. So you get access to the same content, that my Patrons get, so it's addtional $84 yearly value for free.
100% satisfaction guaranteed
The course comes with a 30-day money back guarantee. If you don't like the content, you can simply ask for refund.
Not sure yet?
If you really want to find out, if this course is good match for you, you can give it a spin with the whole first episode for free. In one hour lesson, you will create your first 3D render. Guaranteed.
Try it now for FREE!
- Can you help me by answering one question?
- Bonus Video: Using renders in your designs (8:01)
- Bonus Video: Animation Basics (33:35)
- Bonus Video: Animating Cloud 66 - Part 1 (24:12)
- Bonus Video: Animating Cloud 66 - Part 2 (29:11)
- Bonus Video: HDRI Lighting (15:29)
- Bonus Files: Asset Pack 1
- Bonus Files: Asset Pack 2
- Chapter 1: Introduction, installation and first setup (9:01)
- Chapter2: Basic transform and subdivision (6:34)
- Chapter 3: Extrude and loop select (6:22)
- Chapter 4: Materials and color (5:08)
- Chapter 5: Array modifier (5:41)
- Chapter 6: Inset tool and outline view (8:02)
- Chapter 7: 3D cursor and linked duplicates (6:28)
- Chapter 8: Camera setup and orthographic projection (3:44)
- Chapter 9: Lighting setup (3:52)
- Chapter 10: Rendering and color management (6:39)
- Chapter 11: Final word and next steps (1:22)
- Chapter 1: Introduction (3:33)
- Chapter 2: Modeling a pine tree (21:06)
- Chapter 3: Modeling rocks (15:09)
- Chapter 4: Modeling a dead pine tree (18:39)
- Chapter 5: Modeling terrain (13:55)
- Chapter 6: Adding water with displace modifier (12:55)
- Chapter 7: Creating road (10:04)
- Chapter 8: Scene layout (31:55)
- Chapter 9: Adding materials (12:59)
- Chapter 10: Creating isometric camera with addon (9:02)
- Chapter 11: Lighting (17:50)
- Chapter 12: Texture painting the water puddles (22:17)
- Chapter 13: Rendering and color management (9:34)
- Chapter 1: Introduction (1:20)
- Chapter 2: Modeling the ruins (11:09)
- Chapter 3: Modeling the stairs (11:20)
- Chapter 4: Detailing - Part 1 (15:37)
- Chapter 4: Detailing - Part 2 (19:20)
- Chapter 5: Pillars and stone blocks (27:25)
- Chapter 6: Palm tree (35:30)
- Chapter 7: Chipped rock (8:03)
- Chapter 8: Tiles (10:18)
- Chapter 9: Terrain (13:17)
- Chapter 10: Objects layout (23:46)
- Chapter 11: Modeling water (16:34)
- Chapter 12: Vines with particle system (32:23)
- Chapter 13: Adding glyphs (5:38)
- Chapter 14: Materials (10:33)
- Chapter 15: Isometric camera and background (4:26)
- Chapter 16: Lighting (17:01)
- Chapter 17: Rendering (7:16)
- Chapter 1: Introduction (4:53)
- Chapter 2: Reference setup (7:28)
- Chapter 3: Blocking out the scene (26:41)
- Chapter 4: Floating island (9:44)
- Chapter 5: Detailing the scene (20:22)
- Chapter 6: Upper building details (22:10)
- Chapter 7: Stairs (5:12)
- Chapter 8: Railings (12:13)
- Chapter 9: Wireframe objects (9:13)
- Chapter 10: Vent with propeller (11:30)
- Chapter 11: Navigation arrow (8:38)
- Chapter 12: Fuel pumps (9:39)
- Chapter 13: Creating pipes (11:24)
- Chapter 14: Kit bashing (25:30)
- Chapter 15: Adding text (14:42)
- Chapter 16: Using object library (15:19)
- Chapter 17: Car modeling (48:51)
- Chapter 18: Cables with grease pencil (23:07)
- Chapter 19: Materials (31:12)
- Chapter 20: Lighting and rendering (24:41)
- Chapter 1: Introduction (5:12)
- Chapter 2: Walls and windows with booleans (10:58)
- Chapter 3: Blocking out furniture (13:44)
- Chapter 4: Hard surface modeling basics (12:42)
- Chapter 5: Sofa modeling (11:21)
- Chapter 6: Record player modeling (22:12)
- Chapter 7: Speakers modeling (9:41)
- Chapter 8: Chair modeling (12:21)
- Chapter 9: Computer modeling (11:43)
- Chapter 10: Creating plant with non-destructive workflow (10:08)
- Chapter 11: Coffee table modeling from reference (11:49)
- Chapter 12: Filling the scene (13:49)
- Chapter 13: Introduction to nodes (8:32)
- Chapter 14: Introduction to PBR shading (16:11)
- Chapter 15: Smart UV projection (9:44)
- Chapter 16: Manual UV unwrapping (8:34)
- Chapter 17: Shading and mapping the scene objects (13:29)
- Chapter 18: Tree stump mapping and random colored books (9:34)
- Chapter 19: Finishing the room and floor mapping (10:57)
- Chapter 20: Eevee preview setup and cycles render (7:40)
- Chapter 21: Final word (2:04)
Senior UX/UI Designer, Unity
"I can confidently say that the course helped me get into 3D faster than any other platform out there. Roman breaks down Blender into digestible chunks that are practical and I was able to apply those techniques into my daily design workflow. I highly recommend for anyone."
Principal Design Manager, Microsoft
"I've struggled with Blender in the past and have tried to follow along various YouTube channels, but Roman's approach and teaching style made it effortless to pick up Blender and render fantastic scenes. I would highly recommend anyone who's thinking about learning Blender, to take this course."
Product Designer, Twitter
"Definitely take this course if you’d like to level up your 3D skills! You get better and better with each lesson."
Visual Design Lead, Riot Games
"I took this course as a break from my day to day work of designing interfaces. I was surprised by how much I enjoyed it and I look forward to finding some ways to weave Blender into my daily work. Roman does an incredible job of keeping things clear and concise. This is easily one of the best courses for a design tool that I've ever taken."
Director of R&D, TED
"Where many courses bring a generalized tone to their audiences, Roman makes you feel like he's your personal tutor. The content and intentional progression is well structured, and I love that the course isn't over-produced. The authentic feel of each lesson makes the course distinct, personal, and impactful."
Product Designer, Facebook
"Roman's instructions are always detailed and clear. Even if you don't have any background with 3D software, you will quickly be able to get started and develop advanced skills on Blender. All his lessons have very thoughtful examples and once you start practicing, it becomes really easy to create your own things."
Developer and Designer, Epycure
"I've completed my very first composition, and it's both a pride and a relief. Before, I just couldn't find the tools that would unlock my creative mind. Thanks to this course, I now feel I have an infinity to explore, where before I saw only obstacles. Low poly is fantastic, and Roman's teaching is perfect for me."
Designer and 3D illustrator with a strong passion for learning, creating, & sharing the journey with others. My mission is to inspire and lead designers to unlock their creative potential with 3D illustration by teaching on Polygon Runway channels with an audience of more than 500 000 designers and design enthusiasts.
For 15+ years, I have worked as an interactive and digital product designer in advertising, media and e-commerce. I was always in love with 3D graphics and as soon as I could, I started incorporating it in my designer workflow.
I serve global brands like Google, Nvidia and Waze and help them deliver unique 3D solutions and illustrations.
Frequently Asked Questions
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
Is the course suitable for beginners?
Yes, absolutely! It will guide you through all the basics of 3D modeling, while working on real scenes from the start. At the same time, even more advanced artists enjoyed some of the workflows and approach to composition and lighting.
Do I need a powerful PC?
Not at all. I would recommend starting with what you have and only upgrade as you progress if you hit some hardware limitations. Blender can be pretty swift on the average gaming PC and you can have a look at hardware requirements here: https://www.blender.org
What is Slack Pro Group?
Slack is a free messaging platform made for groups or teams. There is a Polygon Runway group, where you get invited by email right after you enroll and you can share your course progress, ask for advice, or any kind of feedback. If you get stuck on something, I’m there to help you. Some say, it’s the best part of the package :)
What if I won't like the course?
That's easy. The course comes with 30-day money back guarantee, so if you're not satisfied, you can ask for refund. No hard feelings :)