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Become a 3D illustrator!
Bonus Content
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Bonus Video: Using renders in your designs (8:01)
Bonus Video: Animation Basics (33:35)
Bonus Video: Animating Cloud 66 - Part 1 (24:12)
Bonus Video: Animating Cloud 66 - Part 2 (29:11)
Bonus Video: HDRI Lighting (15:29)
Bonus Files: Asset Pack 1
Bonus Files: Asset Pack 2
Episode 1: Sushi Illustration in one Hour
Chapter 1: Introduction, installation and first setup (10:04)
Chapter 2: Basic transform and subdivision (8:20)
Chapter 3: Extrude and loop select (8:01)
Chapter 4: Materials and color (4:48)
Chapter 5: Array modifier (5:13)
Chapter 6: Inset tool and outline view (8:18)
Chapter 7: 3D cursor and linked duplicates (8:09)
Chapter 8: Camera setup and orthographic projection (5:53)
Chapter 9: Lighting setup (9:54)
Chapter 10: Workshop (15:16)
Chapter 11: Don't skip this (1:43)
Episode 2: Forest Road
Chapter 1: Introduction (3:33)
Chapter 2: Modeling a pine tree (21:06)
Chapter 3: Modeling rocks (15:09)
Chapter 4: Modeling a dead pine tree (18:39)
Chapter 5: Modeling terrain (13:55)
Chapter 6: Adding water with displace modifier (12:55)
Chapter 7: Creating road (10:04)
Chapter 8: Scene layout (31:55)
Chapter 9: Adding materials (12:59)
Chapter 10: Creating isometric camera with addon (9:02)
Chapter 11: Lighting (17:50)
Chapter 12: Texture painting the water puddles (22:17)
Chapter 13: Rendering and color management (9:34)
Episode 3: Ancient Ruins
Chapter 1: Introduction (1:20)
Chapter 2: Modeling the ruins (11:09)
Chapter 3: Modeling the stairs (11:20)
Chapter 4: Detailing - Part 1 (15:37)
Chapter 4: Detailing - Part 2 (19:20)
Chapter 5: Pillars and stone blocks (27:25)
Chapter 6: Palm tree (35:30)
Chapter 7: Chipped rock (8:03)
Chapter 8: Tiles (10:18)
Chapter 9: Terrain (13:17)
Chapter 10: Objects layout (23:46)
Chapter 11: Modeling water (16:34)
Chapter 12: Vines with particle system (32:23)
Chapter 13: Adding glyphs (5:38)
Chapter 14: Materials (10:33)
Chapter 15: Isometric camera and background (4:26)
Chapter 16: Lighting (17:01)
Chapter 17: Rendering (7:16)
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Episode 4: Cloud 66
Chapter 1: Introduction (4:53)
Chapter 2: Reference setup (7:28)
Chapter 3: Blocking out the scene (26:41)
Chapter 4: Floating island (9:44)
Chapter 5: Detailing the scene (20:22)
Chapter 6: Upper building details (22:10)
Chapter 7: Stairs (5:12)
Chapter 8: Railings (12:13)
Chapter 9: Wireframe objects (9:13)
Chapter 10: Vent with propeller (11:30)
Chapter 11: Navigation arrow (8:38)
Chapter 12: Fuel pumps (9:39)
Chapter 13: Creating pipes (11:24)
Chapter 14: Kit bashing (25:30)
Chapter 15: Adding text (14:42)
Chapter 16: Using object library (15:19)
Chapter 17: Car modeling (48:51)
Chapter 18: Cables with grease pencil (23:07)
Chapter 19: Materials (31:12)
Chapter 20: Lighting and rendering (24:41)
Episode 5: Home Office
Chapter 1: Introduction (5:12)
Chapter 2: Walls and windows with booleans (10:58)
Chapter 3: Blocking out furniture (13:44)
Chapter 4: Hard surface modeling basics (12:42)
Chapter 5: Sofa modeling (11:21)
Chapter 6: Record player modeling (22:12)
Chapter 7: Speakers modeling (9:41)
Chapter 8: Chair modeling (12:21)
Chapter 9: Computer modeling (11:43)
Chapter 10: Creating plant with non-destructive workflow (10:08)
Chapter 11: Coffee table modeling from reference (11:49)
Chapter 12: Filling the scene (13:49)
Chapter 13: Introduction to nodes (8:32)
Chapter 14: Introduction to PBR shading (16:11)
Chapter 15: Smart UV projection (9:44)
Chapter 16: Manual UV unwrapping (8:34)
Chapter 17: Shading and mapping the scene objects (13:29)
Chapter 18: Tree stump mapping and random colored books (9:34)
Chapter 19: Finishing the room and floor mapping (10:57)
Chapter 20: Eevee preview setup and cycles render (7:40)
Chapter 21: Final word (2:04)
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Chapter 12: Vines with particle system
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