Become a 3D illustrator in one hour!
FREE episode from a 3D illustration course. Enroll now and it's yours forever.
Why learn 3D?
3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset.
With me, you jump right into action and within the first hour, you will have your first 3D illustration rendered! Let me show you the image, that one of the students created after this free lesson. One hour lesson is all it took!
Don’t miss out. Try this first episode and be awesome designer!
"Roman was one of the most important teachers I ever had. Having him introducing me to the world of 3D made a real difference - and was also good fun. He always shared his deep knowledge of the software in an accessible way. Anyone interested in 3D would be lucky to have Roman as a tutor."
- Matej Dubiš, Automotive Designer @ AUFEER DESIGN
"I've completed my very first composition, and it's both a pride and a relief. Before, I just couldn't find the tools that would unlock my creative mind. Thanks to this course, I now feel I have an infinity to explore, where before I saw only obstacles. Low poly is fantastic, and Roman's teaching is perfect for me."
- Nicolas Torres, Developer and Designer, Algolia
"I can confidently say that the course helped me get into 3D faster than any other platform out there. Roman breaks down Blender into digestible chunks that are practical and I was able to apply those techniques into my daily design workflow. I highly recommend for anyone."
- Brian Moon, Senior Product Designer, Expa
StartChapter 1: Introduction, installation and first setup (9:01)
StartChapter2: Basic transform and subdivision (6:34)
StartChapter 3: Extrude and loop select (6:22)
StartChapter 4: Materials and color (5:08)
StartChapter 5: Array modifier (5:41)
StartChapter 6: Inset tool and outline view (8:02)
StartChapter 7: 3D cursor and linked duplicates (6:28)
StartChapter 8: Camera setup and orthographic projection (3:44)
StartChapter 9: Lighting setup (3:52)
StartChapter 10: Rendering and color management (6:39)
StartChapter 11: Final word and next steps (1:22)
Frequently Asked Questions
Designer and 3D illustrator with a strong passion for learning, creating, & sharing the journey with others. My mission is to inspire and lead designers to unlock their creative potential with 3D illustration by teaching on Polygon Runway channels with an audience of more than 500 000 designers and design enthusiasts.
For 15+ years, I have worked as an interactive and digital product designer in advertising, media and e-commerce. I was always in love with 3D graphics and as soon as I could, I started incorporating it in my designer workflow.
I serve global brands like Google, Nvidia, Native Instruments and Waze and help them deliver unique 3D solutions and illustrations.